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CAMBIO: EXTINCTION RUN

  WEEK FOUR: EARLY MENU The menu is where I experiment tween animations the most and this was around the time where the team shift focus from mobile to PC instead. We thought it was best to have more simple and cleaner code for the game before transferring to mobile. Because of this, I created a menu screen that could fit into the aspect ratio for the PC. Of course you have the play button to start the game. But I also added an inventory and store buttons. Store will be where you can buy card skins, specifically the back of the card, while Inventory will be where you can select any card skins and equip them. Below would be the profile, setting and credit buttons. Profile would be where you can keep track of how many wins and losses as well as many matches you played. As of right now, the settings of the game would be just for volume.  Originally the credit and setting buttons would lead to different scenes, but I thought it is best for the bottom buttons to have panels for sim...

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