CAMBIO: EXTINCTION RUN
WEEK TWO: In the first two months, we have worked on a concept art of what our game could look like as well as adding abilities, events and debuffs for the game. Originally this was planned as a mobile game for the IOS hence the aspect ratio. Once the concept was settled, I was able to translate them into Unity. In Cambio, players would be given four cards each from the deck and must be faced down except for the bottom two cards to be memorized before they too turned face down. While one of the programmers worked on getting the cards to be shuffled and be placed onto each player boards, I planned to work on getting those cards to not only to be moved to their designated spots, but also have it possible for them to be flipped. I first downloaded a preexisting card pack and implement them into unity as sprites. I then created four empty GameObjects to be used as places where the cards can be placed in. Once that was done, I created a script where you can drag and drop t...

