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CAMBIO: EXTINCTION RUN

  WEEK SIX: UPDATING THE MENU Now that I have the design of the title, I knew what kind of art style this game would be. Before I can make some changes to the layout of the menu, I designed both the top three buttons and the bottom four.  To make the top buttons more unique, I decided to create different icons for each buttons. The Play Button would be a T-Rex skull, the Inventory Button would be a deck of cards, and the Store Button would be a building made out of a boulder. While the designs are an improvement, I want them to not just be a still image.  So now they each interact in certain way when you hover over the buttons. The T-Rex skull can now open its mouth when you hover over. The deck of cards would spread out and the store's door would open. Because I used Sprite Swap in order to switch out different sprites, there was no way of knowing whether or not you clicked the button or not. What I did was I resize the buttons and change the brightness from my drawing s...

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