3D-Modeling
FINAL LOOK
Weekly Car Blog Post #3
For this week, I have made some progress in working on the car, starting from adding the windows, the headlights, and also the door.
Starting with the window, I begin to select the edges around where the windows should be and extruded them. Once I done so, I bridge the planes together to create a window. Since the original window has strange geometry, I decided to have the window to be separate from the car. From there, I begun to extrude some pieces outwards to create the supports of the window.
Once I got everything ready, I began to multi-cut the window to have good topology. I expected to have a hard time working on the window, but it turns out to be simpler once its separated with the model.
Once I'm done with the car, I began to work on the car door. As of now, it is a work in progress as there are a few touches to be finished. I began working on making the seam between the door and the car by multi-cutting and extruding right at the end of the door. After multi-cutting the inside of the seams, I noticed that the windows should have seams as well. Repeating of what I've done, I managed to not only fixed it but is able to match with the door seam as well.
After I got the seam, I made a mistake of working on the door handle. With extruding and offsetting to create the door handle, I realized there will be
n-gons to make the door handle more squared. What's even worse is that if I do multi-cut, it will changed the car. To solve this, I go back to the car door and add another seam that is closer to the hood of the car. I wish that from that point on I would've put more focused on working on the car door, rather than focusing on one thing after another.
As for the headlights and car plate, it was simple to create. I multi-cut and extruded the headlights to match the car I referenced. I did the same for the car plate as well. Since I want to keep the roundness of the headlight, I decided to have the car plate to be separate from the bumper. That way, I can have a decent topology for the bumper as well as the car plate.
Weekly Car Blog Post #2
This week, I continued working on the car and made some progress along the way from adding a bumper to filling in the hole where the tire should be.
Once I added the overhead, I decided to add the black outlines of the core. I first multi-cut where the outline should be which appears on the the near edge of the overhead and begin to bevel it. I then extruded the piece from there and multi-cut around it to make it perfect.
According to the reference, there was a bottom piece that seems to be separated from the car. So I not only multi-cut the pieces and avoid making n-gons, I also bevel and extrude the piece so it can be separated and extracted.
Finally I worked on the bumper of the car. Before I create it, at the time there were unnecessary lines on the faces so I got rid of them. Modeling the bumper is slightly harder due to angle is going and was a bit difficult to adjust. However, I managed to extrude and bevel the bumper and turn it into a separate piece from the car.
Finally I worked on the bumper of the car. Before I create it, at the time there were unnecessary lines on the faces so I got rid of them. Modeling the bumper is slightly harder due to angle is going and was a bit difficult to adjust. However, I managed to extrude and bevel the bumper and turn it into a separate piece from the car.
Weekly Car Blog Post #1
In this assignment, I was tasked to model a car from 1955 to 1980. I chose the Lotus Esprit 1977 mostly due to the fact that I'm a James Bond fan.
I started coming up with references as I can that showed different perspective of the car. Luckily, there was a lot of reference to go from and picked the reference with the most quality.
Once I got the references I need, I began to work on the model. I started by getting image planes in order to accurately model the car. To get the right size, I added measurement tools to get the correct height, width, and length. Once I got the accurate measurement, I began to add curves to outline the car.
The only issue I ran into was the quality of the image planes are a bit blurry so I had to guess where the outline of the car go.
Once I'm done with the curve, I began to add planes to align with the curves.
Car Concept Presentation
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